so i had a 2. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. . This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). They don't exist in my designer. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. I like playing with penetration weapons for thematic. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. They are supposed to be L sized weapons but they don't appear as an option for that slot. nor for any other slot for that matter. If not 3 stuns with the first one activating. Now I'm onto Titans, and except for these cloud lightning things there's no weapons that pierce shields. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and armor. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. Say 2 techs increasing the stuns one at a time. (But then again, so do flak cannons if you have something, like fighters. They are supposed to be L sized weapons but they don't appear as an option for that slot. so i had a 2. ago. the. . Thread starter Silesian Burd; Start date Oct 19, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. I researched cloud lightning conduits in my latest game. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it. Lightning battleships are less effective on a per ship basis then a conventional laser/kinetic mixed battleship, but. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. nor for any other slot for that matter. It utilizes the Arc Emitter X slot weapon and Cloud Lightning L slot weapons. Now, "performance vs fleet capacity used", that may be a different story. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. They don't exist in my designer. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. List of all technology ids in the game to be used with “research_technology” console command. edit: Thanks for u/HoloRealism to point. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. Cloud Lightning: at first glance this looks like a miniature Focused Arc Emitter, but if you carefully analyze its stats you'll realize it has very different properties. 9 ‘Caelum’ Patch Notes. guymanthefourth • Fanatical Befrienders • 1 yr. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. r/Stellaris • Stellaris Dev Diary #318 - Announcing Astral Planes. To learn more about other systems, an empire will need to send their science ships out to survey them. so i had a 2. Its a galactic storm, it was introduced in 2. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. nor for any other slot for that matter. 1. Go to Stellaris r/Stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. What jumps out is the very low damage of the CL. 1. No Cloud Lightning in galaxy. Consumes power. But, I have no idea for larger ships. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter". so i had a 2. nor for any other slot for that matter. It seems as if they are underpowered (except for the Flagellates) compared to "regular" weapons of a similar research cost. . For 3. Currently playing on the 2. If you like battleships, you can do Arc Emitters and Cloud Lightning. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. the. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. It's bottom center next to the system name. Two autocannos and a plasma makes them quite good. I did so quickly. 1. Glitch with Cloud Lightning and Ameoba Ship. best decision ever, it chews through everything. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. They are supposed to be L sized weapons but they don't appear as an option for that slot. Mega Cannons+Neutron Launchers are more efficient otherwise. If you see that your enemy has lots of shields and your other ships have weapons that deal lower damage to shields, Mega Cannons might be a better choice. In the galaxy map mode, hover on the system and there'll be a tooltip that will show if the system is. Go to Stellaris r/Stellaris • by CopperChem. I like playing with penetration weapons for thematic. I like playing with penetration weapons for thematic. This makes it one of the few Artillery weapons that is very effective against Corvettes. Hello, I'm new to this game so I am a bit lost about how to build my ships, but as I don't play on a hard difficulty, I just experiment and avoid getting too concerned about optimizing my builds. Lich King. They don't exist in my designer. 6. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 170. I researched cloud lightning conduits in my latest game. 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. Access to cloud lightning is well worth going to war over border access if you're already set on arc emitters. Stellaris. I like playing with penetration weapons for thematic. Completely non-issue if you have Cloud Lightning. ; About Stellaris Wiki; Mobile view It's better to have a cloud of 100 Corvettes with one disruptor apiece. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. #7. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. View community ranking In the Top 1% of largest communities on Reddit. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. This leads to a rather humorous situation where your Plantoid ships have a ludicrous oversized gun in a completely different style on them Steps to reproduce the issue. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 0. If it's not enough to one-shot what it's. Interestingly, I've found another system that looks similar to the VLUUR system. I researched cloud lightning conduits in my latest game. so i had a 2. Try to put disrupters on it if you can. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. Stellaris Dev Diary #312 - 3. 4 Stellaris Tech Id List – F to I. ?Gearing up for a war against a spiritualist fallen empire that’s been forcing me to prostrate myself before them and cloud lightning would really help. In general you want something that penetrates both armor and shields here. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. 3 Stellaris Tech Id List – C to E. I researched cloud lightning conduits in my latest game. They are supposed to be L sized weapons but they don't appear as an option for that slot. I researched cloud lightning conduits in my latest game. Reply More posts you may like. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Contents. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Missiles, and strikecrafts (especcialy in 2. (Potential Spoiler ahead) I defeated an early baddie and unlocked a rare research level weapon tech. Each Tempest fleet comes with a Titan, and its main weapon (an Energy Arc) does 5-10k damage per shot which bypasses shields and armor. Sometimes I use all Cloud Lightning and Palpatine them out of existence. Void clouds live to hang out there. They are supposed to be L sized weapons but they don't appear as an option for that slot. 0) Number of years since game start is lower than 5 (×2. To reiterate 1. The cloud lightning bug seems to exist only in the 2. We've been hard at work fixing and balancing, and are now ready to supply you with the 3. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 0) Number of years since game start is greater than 10 (×2. But, I have no idea for larger ships. the. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. It's the best weapon in the game. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. I researched cloud lightnings because it seems. Now, "performance vs fleet capacity used", that may be a different story. . #1. Just skip all the enemy's repeatable shield and armor tech, cut right into their hull which reduces their firepower so they end up not even busting past your armor and you've nuked their fleet. All trademarks are property of their respective owners in the US and other countries. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. y otros países. Bursting down their titan with bypass weapons isn't a great. Maybe up to 3. Stellaris Dev Diary #318 -. However when I go in the ship designer they are not available as an option. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. The giga cannon will burn down their shields pretty fast, tachyon lances are not that great, especially not against psi shields (because their damage is reduced due to hitting shields first). 2. Medium. 1. Paradox knows about it and they want to fix it in the next patch. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. Megastructures are colossal constructions. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. Early in my game I've gotten the cloud lightening tech, which I researched and now it does show up under researched techs. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. They have a balanced setup with lots of armor and shields, but little hull, so bypassing it is the best option. A primitive civilization. ago. Mining Drone Lasers: tech_mining_drone_weapon_1. 1 patch had been applied. Description Stellaris - [2. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by. cloud lightning, disruptors) hit harder than their contribution to fleet power would suggest, particularly where FE/AEs are concerned. Part of the reason I made a mod that adds more ship sections. Be it just my bad RNG with Void Clouds, I…I think there's an icon at the bottom that lists system effects if you're in the nebula. Right now the shielding and armor on leviathans is replenishing far faster than intended, but their hull pool is so low that one volley from a bypass BS fleet will kill oneOpen console. 2 Beasts of Space. They are supposed to be L sized weapons but they don't appear as an option for that slot. Stellaris 50511 Bug Reports 31004 Suggestions 19176 Tech Support 2909 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports. Stellaris. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. the. The only time this reverses is against the Unbidden. ago. The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. It makes system stars actually emit light, rather than light being "emitted" from the dead centre of the system, which looks rather odd. 6 Technology List – Q to S. . 2. . Their ships have no armour. It makes a storm in the system slowing ships and fire rate. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. 90% evasion is ~40% better than 80% evasion for example. 0 unless otherwise noted. I like playing with penetration weapons for thematic. Stellaris 3. This happened to be wrong. Leviathans are easy. Due to their ships having a lot of shield and armor but not a lot of hull hit points. Advanced shields require Strategic Resource to make. I researched cloud lightning conduits in my latest game. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor imaging in super. This page was last edited on 19 May 2016, at 18:07. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. • 1 yr. A high level in. so i had a 2. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Stellaris 50403 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 jju_57 Banned What many forget is that damaging the hull directly reduces the attack effectiveness of the target by half of the damage taken: it's -50% effectiveness at 0 HP so -25% at half HP. . It's a lightning cloud, I think. Step 1: Choose "Here Be Dragons" and "Cordyceptic Drones". Maybe up to 3. One with 5 titans, and 5 with 3 titans. Same problem seems to exist for amoeba strike craft. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. They don't exist in my designer. It can then be stunned up to x times totaly in any specific engagement. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. Click here to jump to that post. Cryptoso i had a 2. I’ll put one speedy cruiser in each fleet to take the opening beam shot and get destroyed, in case any of these fleets gets caught without a corvette swarm. I researched cloud lightning conduits in my latest game. Corvettes swarms are good. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic artillery) or S/M (Disruptor vs gamma laser/gauss cannon). 414K subscribers in the Stellaris community. In Stellaris "It depends" is very much the thing. Unsubscribe Description. 1 beta][d173] Cloud Lightning not working Game Version [2. nor for any other slot for that matter. It can then be stunned up to x times totaly in any specific engagement. Full Disruptor fleets can be a thing, but the issue is raw DPS. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. They don't exist in my designer. The fleet in question is technically only a battlecruiser and three 'escort' picket destroyers, but they're still FE ships with all the tech, strengths, and weaknesses that entails. I remember a few patches ago certain weapon types weren’t affected by repeatables. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at. Cloud Lightning Conduits: tech_space_cloud_weapon_1. Unfortunately, after researching it for ten years. 0) Number of years since game start is greater than 15 (×2. On a nice advice, never fight FE ships from long range, they will out damage you. Particular_Jicama_97. shadowtheimpure. The author of this topic has marked a post as the answer to their question. Likewise, I've gotten dragonscales like one time Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. However, it is a 100% guaranteed discovery of cloud lightning tech, which can be incredibly useful against FE/AE & the Contingency. . Plasma is good, but it should also be paired with kinetic weapons. 类型:即时. Cloud Lightning Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. ", you'll probably have to scroll a bit to side now, but at some point you should before reaching the edge see the top of another window with the rewards shown. Those are grossly unrealistic numbers. For balanced fleet I'm using Arc Emitters, but my fleet is made of: Fun fact: all damage bypasses shields. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. It does but if you modify battleships, titans and juggernaut for armor and shield penetration (Cloud lightning for L slots, focused arc emitter for x slots) you literally engage and shoot across a whole system. 类型:能量. Cloud Lightning is currently bugged and wont appera in ship designer. Say 2 techs increasing the stuns one at a time. 1 beta] checksum d173 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. Content is available under Attribution-ShareAlike 3. so no reverse engineering. 7 Verne was just released, I noticed that in all of the new games, alien civilizations would spawn much closer to me than before, even though I set empire placement to random and not cluster. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. nor for any other slot for that matter. 6, but the bug occurred after the 2. However when I go in the ship designer they are not available as an option. R5: There's not normally cloudy lightningy stuff going on in any system but this stuff is everywhere. 5 when they are buffed) 3. 1 Since Long Gone. It can then be stunned up to x times totaly in any specific engagement. Got this ship "Greased Lightning" from an event in 3. 396K subscribers in the Stellaris community. Think like a space Protoss Archon. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I like playing with penetration weapons for thematic. The BBs sport (focused) Arc Emitters and Cloud Lightning to go directly for the hull. r/Stellaris A chip A chipso i had a 2. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. anyone else agree?Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Reply More posts you may like. YOU CAN USE Cloud lightning Instead of To be able to see. The arc emitter has ~2/3 the DPS and the same range as its alternatives, although it lacks damage. I like playing with penetration weapons for thematic. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Interestingly, I've found another system that looks similar. Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. I like playing with penetration weapons for thematic. Shields can be stacked higher than armour. 3. The more you can roll the dice the less punitive a mistake will be. Destroyers specifically would be better fit with picket computers, and either 4S+1M Disruptors if fighting Corvette Heavy fleets in the early. Don’t do cloud lightning though. 6 they changed the behavior of the Artillery behavior to make them run away and stop using the cloud lightning correctly. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. They don't exist in my designer. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. Other weapons can obviously be better depending on targets. r/Stellaris. the. However when I go in the ship designer they are not available as an option. So for a somewhat new person like me this sounds fantastic and that I should basically only use. and Cloud Lightning has the best tracking of any L-slot weapon so it does very well against smaller ships. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. EulersApprentice • 1 yr. Bug Description: As a note, the save file I am playing on was originally created in 2. RazorX06 Kinetic • Additional comment actions. Business, Economics, and Finance. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. This mod also adds two new. My ships have lots of missiles and the void cloud has no armor, that should help right. I love watching the swarm of them just erupt from the starbase, maybe I'll try a full missile bastion and see if that hits the spot too. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Subscribe. When using a lightning weapon, the beam appears as a glitchy rectangle at normal zoom distances. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Go to Stellaris r/Stellaris. There are random debris clouds that spawn in some systems as well. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. 3. Go to Stellaris r/Stellaris. 1 Beacon in the Depth. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I think they should add a stun ability to cloud lightning. A primitive civilization. nor for any other slot for that matter. 3 beta 2, and it feels like an old event which happened back in 1. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. nor for any other slot for that matter. Crystalline entities aren't, I'm not sure about void clouds haven't tried yet. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. First time using cloud lightning, didn't expect the fallen empire fleet to melt like thatEquipping Cloud Lightning on your ships does not use the Plantoid L gun model, but instead uses the default Mammalian L gun model. Since this is a Story Pack, it's not a full expansion. They are supposed to be L sized weapons but they don't appear as an option for that slot. 维护费:0. so i had a 2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. ago. 0) Number of years since game start is greater. They don't exist in my designer. Cloud lightning is essential, and not finding it is a failed run. And any destoyed FE ship is 1 less ship they field overal unless they Awake. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. the. It also adds several new subtrees with technology based on crystals, psionics, gravity. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs. Adding 4 Cloud Lightning barely improves the design at all, and in some circumstances will actually make it worse since the low range of Cloud Lightning will cause the Battleship to move closer when it could have stayed at a greater range and blast things with its Arc Emitter. My bad. Example early fleet comps: 20 corvettes, 10 destroyers, as many cruisers you can fit in fleet. 5 Stellaris Tech Id List – J to P. Roll the right. If an inhabited planet falls to a Prethoryn invasion, the infestation process will not be complete until the Scourge has devoured the planet's entire population. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Stellaris. So there are weapons like Torpedoes, Arc Emitters, Cloud Lightning and Disruptors that basically ignor the shields and armor and go straight for the hull to destroy the ship. They are supposed to be L sized weapons but they don't appear as an option for that slot. If you encounter them in multiplayer, crystal plating is the counter. Thanks for the tips. I restarted my game and everything but the weapon still fails to load in. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. Let it just do its thing, it'll disperse eventually. 1 I was playing the beta and it didn't work. nor for any other slot for that matter. Admirals. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. However their weapons have high tracking so corvettes suffer heavily against their fleets, usually. So, I'm reaching the mid game, and there's no sign of these dudes showing up. nor for any other slot for that matter. They ignore both shields and armor and deal base damage directly to the hull. Early game exploring is key for an empire to start growing rapidly, however. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). Stellaris. Just to clarify: weapon DPS doesn't take accuracy into account, so most weapon's DPS is actually lower. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. May 17, 2022 @ 5:41am ye it's great tech, I wish you could get it otherwise or that void clouds were more common. In stellaris 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. RC_0041 • 4 mo. Language: English&中文. 3.